it' s a light weight sculpt software, but in alpha version.
I use it to produce quick model, some rough who will be retopologized or put via "GOZ" directly in zbrush
the most valuable thing : it can produce new topology when you sculpt
with the "detail" parameter, you can adjust the number of topology created, it also depend on the size of brush and zoom view
you can paint on model, with some "shader" or matcap, with colors and with sample bitmap, you can use pattern brush to sculpt and paint
you can paint diffuse and bump map
UV's are created automaticaly, with an automatic uv unwrapping... crap unwraping but it's working
if you want i can make more tutorial about using sculptris, and i can show how to retology in 3dsmax and do a render to texture to grab bitmap uv in a more usable way to recompose it in high detail. these technics can be used in blender but i am not too used to it
an image to see what i'am talking about :

i do a retopology , unwarp uv and render to texture very quickly
it can transforme a huge amout of polygones in a clean topology model with clean texture UV