As far as I know there isn't formal training for getting a job that involves 3d scanning in VFX. I sort of fell into the position when a buddy of mine started working for Activision's Mocap studio. He contacted me and mentioned an opening in their 3d scanning department. I had no previous knowledge of 3d scanning equipment or software. What got me hired was my ability to learn the software and processes quickly enough to be effective.
You'll already have a leg up on most people applying for a 3d scan tech by having an interest, the main problem is finding companies that are actually hiring for the position.
as for software, that could depend on the scanner being used but post processing usually happens packages like geomagic, polyworks, gom inspect, zbush, mudbox, 3d coat, Max and Maya.
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